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One night we were playing a game when a student asked what it had to do with the lesson. I responded, "Nothing, it's just for fun." Her reply, "That's a waste."

That's when I realized that not only did we usually make the games tie in, but the students noticed as well (perhaps even more than we did). Since then, we've always made sure that everything we do, including the game/activity, relates to that night's lesson/purpose. In fact, it's become a game to guess the point of the game.

So my advice would be to make it fit in. If it doesn't it's just fluff. We go without a game instead of using one that doesn't fit, and the students have learned to trust that we are intentional aboute everything we do.

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I don't think the game has to have anything to do with the lesson. Most of the time when we play games the point is simply to have fun and to encourage fellowship with each other. If the game did have a point that clearly tied in the with message, great! But if not, I would never try to force it because teens are smart enough to see right through that.

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I mostly use games that I can at least tie to the lesson in some way because it gives me a segway into the lesson and I think for some students it helps to connect the important points in the lesson. I have tried other games too, but since my group is more used to there "always being a point" they would be very thrown off if I did that now. So I think if you know your group, then do whatever works for your group! If I am going to do a game that week I just really want there to be a point to it.